I knew there’d be fights today. It’s the ultimate deadline for finishing our game, Beekeeper. What’s important? What needs to be left till the next release? So many questions and loose ends.

We had a big fight about the tutorial. Brett kicked a chair. I locked myself in the bathroom. He felt the tutorial was done. I felt it didn’t explain vital elements.
He’d shown it to a couple of his mates last night at the pub and they hadn’t needed much explanation. But his mates have doctorates in computer science.

Anyway we are back on track. Brett is fixing up the tutorial now. I’ve made him tea and we are kissing and smiling again.

The more I look the more I see. How do you end the tutorial? Should it seamlessly go into the game? Or back to the main menu? There are so many variables and ways to do things. And everything takes time.

The compromises are flying thick and fast.

But this is only the first release. I was heartened to read that Diablo 3 had loads of server problems on its release this week. You’d think Blizzard, of all people, would know how to run a MMORPG.

So now it’s Friday night. We are pretty much there. Brett cooked spaghetti bolognese for dinner and he’s lying on the bed now playing Diablo 3.

The tutorial for Beekeeper is working pretty well. Lots of little bugs got ironed out and screens got updated and final decisions got made. I attacked the balancing from the back end. I made a really hard final level and basically worked back from there. Balancing is far and away the hardest part of the whole game development process.
Tomorrow we will play it a bit more and muck about with the parameters a bit. But we have made it. And we are so proud!

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