Hitting it hard.


Our aim this week was to really hit Beekeeper hard. And we did. Helen made win animations, new sounds, new upgrade animation, music for when the queen dies and new panels for the seasons. And some other stuff.
She also made talking bee sounds by humming through a comb. They sound pretty funny.
Brett has got the menu all hooked up, the waves of enemies, the seasons, the sounds, and the defenders working properly.
Our aim was to get it to a stage that if a gun was held to our heads we could release something. It’s no where near ready. It all takes a lot longer than one would think. It’s so important not to get bogged down with the details, but to keep focusing on the game.
But it is looking pretty fun and sexy. We are quite excited.

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